> >Oh, lord .. another one who thinks running a mud is the same as coding > >the mud. Or thinks that the IMP should be the coder. I agree, running the mud is not the same as coding the mud. However, if you do not know how to code you will not be able to run a mud. For as long as I have coded for muds, I've never played them. I've always held high positions, but I deliberately kept myself out of the admin loop unless it was required. I prefer this method, as I don't actually enjoy pointless mudding (Zork on the other hand.. wow.) Pretty much, I've always been a coder, and thats it. Usually someone else 'runs' the mud, and from time to time, I have discussions with them on what new features we'd like to see, and thats about it. They're responsible for fixing the day-to-day errors with crashes, some minor debugging and other things like locating and fixing parsing errors that stop the mud from loading, olc not working correctly, grammar errors in hardcoded messages, things like that. I'm not always going to be logged in, and for any mud with constant coding development by me and two other coders as well, there's going to be problems. That's why the IMP has to be able to _run_ the mud, not just administer it. I would not recommend building, coding, or playing any mud where the head person doesn't have this minor level of ability, because it will be hell. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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