After mudding for 8 years and running a mud for 4 years I definitely have an opinion on these matters. I agree with Andrew about letting people take roles and run with them. In a normal business culture you have several stages to a successful organization (forming, storming, norming, performing) with people figuring out their roles in the forming/storming stages and redefining those roles throughout the businesses lifespan. I have found that people will gravitate towards what they do best and if you, as the Imp of the mud do not agree with what they think their role should be, then redefine it for them. I had a coder who was an amazing coder and I credit him for redefining Zombie and making alot of what it is today, but he was the absolute worst at player relations. As a matter of a fact, if he was the President of a nation, I would bet the world would be at war today. He banned people for complaining, deleted long standing players for criticizing changes etc... Anyway, I'm beginning to ramble. I could go into why people started their own muds in the first place, but that's for another discussion. Just remember this, "It's only a game". Tom > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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