Excellent, now makes new objects. :) (Great work, ya just too cool.)
2 new things however.
(1) I don't know if this is implemented yet or not. But if I make an object
in a zone that doesn't currently have an obj file. Like oedit 1200, it
creates the 12.obj file no probs, but doesn't add 12.obj to the index list.
(2) If I edit an item thats I'm currently wearing it gets all wacked up. If I
remove and purge it. Then reload it, its fine however.
Screen dump:
<> eq
You are using:
<worn on head> a magnificent black-blue helmet ..It has a soft glowing
aura!
<worn on hands> a pair of troll gauntlets
*
*
editing worn helmet
*
*
3) Goto next description: <Not set>
0) Quit
Enter choice : 0
-- Item number : [1200]
1) Namelist : blue black helmet
2) S-Desc : a magnificent black-blue helmet
3) L-Desc :-
A shiny helmet has been left here.
4) A-Desc :-
<not set>
5) Type : ARMOR
6) Extra flags : GLOW MAGIC
7) Wear flags : TAKE HEAD
8) Weight : 8
9) Cost : 0
A) Cost/Day : 0
B) Timer : 0
C) Values : 15 0 0 0
D) Applies menu
E) Extra descriptions menu
Q) Quit
Enter choice : q
Do you wish to save this object internally? : y
Saving object to memory.
500/500H 82/82V>
<> olc
The following files need saving:
- object data for zone 12.
500/500H 82/82V>
<> oedit save 12
Saving all objects in zone 12.
500/500H 82/82V>
<> eq
You are using:
<worn on head>
İİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİ ..It
has a soft glowing aura!
<worn on hands> a pair of troll gauntlets
500/500H 82/82V>
<> remove all
You stop using
İİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİİ.
You stop using a pair of troll gauntlets.
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