While doing some browsing through the BPL15 code, I noticed a void auto_equip function in objsave.c that wasnt' there in BPL14... "Eh?" I thought to myself at the bleary hour of 5 in the morning... I then proceeded to boot up the BPL15 copy of my work in progress and log in to check this out... loaded up a few items on a dummy character(As well as myself as IMP), equipped them.. saved and quit. No dice - objects were left on the ground. Scratched my head, editted config.c, turned renting back on, rebooted the MUD. Again I equipped a dummy character(Again did it with my IMP character as well) with some items, saved him, and rented out. Again, no dice - the objects were left on the ground. I searched through the code, thinking maybe this function was doing something other than what I'd assumed it would be doing. Its quite possible that I missed something, and I checked through the archives and didn't see any posts about this so I'll ask it: Did I miss a toggle somewhere? Is it just framework to be fully realized soon? Is it broken? Any answers would be much appreciated, thanks in advance! Note: It isn't a stock BPL15 mud, its got ASCII rent and pfiles, Oasis 6b, DG scripts, corpse saving, copyover, etc etc... if one of those overrides this function, I may've missed it, but everything compiles without complaint. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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