Firstly, sorry for all the posts. I keep jumping to conclusions about this thing, mainly due to the fact that the bugs that spring up don't happen consistently. :( At present all I know is that with the last patch that George posted the mud doesn't crash from a R command in a zone file. However, creating new objects is still pretty screwy. Sometimes when I make a new item everything will be cool. Other times all the text fields of the item will be filled with crud on saving it internally. So all I can currently conclude is that somewhere in the saving object the text fields *CAN* get whacked, but don't always. :( I'm stuffn about with my debugger and trying to find out where, but as I'm very new to this OLC code, and still just learning VC++ 6 features I'm not going all that quickly. :( Sorry for the no help George, but as we all know, being the legend you are, U'll prob kill the bug before I ever work out how to use the debug feature. hehe Gavry +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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