>I've I system of adverbs on my game. So you have the verb, lets say smile, >and five or six adverbs on average for every verb. So, you might have smile >eviley, smile heartily, smile happily, smile anxiously and smile tensely. I have an adverb system for socials on my mud. I basically load a text file containing a list of adverbs (currently around 300) and then accept a third argument to the social. 'nod meer anem' becomes 'You nod at Meer anemically.' I used a $v in the social string to specify where the adverb should go; just takes a little string processing to strip out excess spaces when there isn't an adverb chosen. Anyway, it seems to add more variety to the standard socials :) If anyone's interested I could whip up a patch (email me, not the list). Meer/Melissa Jadwinski/meer@meersan.net +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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