>Ok, here is that Hollar :)
>1) add more direction to the TARG_ variables. Things like TARG_FIGHTERS,
>TARG_HEALERS, TARG_THIEVES, TARG_CASTERS, TARG_NEWBIES, TARG_HIBIES,
>TARG_SWITCH (change targets for each swing), TARG_HIGHHIT (greatest +hr
>in room), TARG_HIGHDAM (greatest damage in room)
Ohhhh, that's a good one :) I'll put that in too, thanks.
>2) All of this malloc'ing worries me. more of a performance issue to me.
>You might want to make an array of struct *char_data targets[30];
Well, this came down to the fact that I didn't want to have a definite
limitation to the number of targets (except that of the machine of course).
9/10 times there are only 3-5 targets in a room anyhow, and I just figured
dynamic allocation would be the prefered method.
Thanks for the input!
Chuck
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST