>Ok, here is that Hollar :) >1) add more direction to the TARG_ variables. Things like TARG_FIGHTERS, >TARG_HEALERS, TARG_THIEVES, TARG_CASTERS, TARG_NEWBIES, TARG_HIBIES, >TARG_SWITCH (change targets for each swing), TARG_HIGHHIT (greatest +hr >in room), TARG_HIGHDAM (greatest damage in room) Ohhhh, that's a good one :) I'll put that in too, thanks. >2) All of this malloc'ing worries me. more of a performance issue to me. >You might want to make an array of struct *char_data targets[30]; Well, this came down to the fact that I didn't want to have a definite limitation to the number of targets (except that of the machine of course). 9/10 times there are only 3-5 targets in a room anyhow, and I just figured dynamic allocation would be the prefered method. Thanks for the input! Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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