I've looked in the mailing list archives, but #1 the search doesn't work, and #1 my browser couldn't find anythign on CopyOver... If anyone has come across this problem, please let me know and we can talk about it: I have installed the copyOver patch, on CircleMUD 3.0 BPL15, and it seemed to me like things went in well (I patched by hand). When CopyOver is started, it disconnects the players on the mud, and restarts the mud, but has errors as its going through the CopyOver recovery... CopyOver recovery initiated. SYSERR: write_to_descriptor: Permission denied SYSERR: write_to_descriptor: Permission denied Person un-renting and entering game. Person (level 125) has 0 objects (max 100). Entering game loop. SYSERR: Select poll: Permission denied Closing all sockets. Closing link to: Person. Normal termination of game. BUF: Shutting down. BUF: Clearing buffer memory. BUF: Clearing malloc()'d memory. BUF: Done. Now, I thought that CopyOver claimed that it would NOT disconnect the players (I see that it tries to RE-connect them (or reenter them into the game) But if the client has disconnected, then it wont be able to keep the connection obviously... Now I'm not sure why its doing this. I do remember reading something about the creator of CopyOver changing the Connectiveness that DOES stay connected and whatnot, but he wasn't very clear.. If anyone has solved this problem, please write me. Thank you for your time. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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