On 26 May 99, at 13:06, Patrick Dughi wrote: > > I'm considering setting up a mud as sort of a Mud University. The concept > > is to give people who want a place to come learn to build to have a mud > > they can apply to and be able to start learning the basics without being > > under the pressure to produce. > It's a nice idea, but perhaps a bit idealistic. Most mud admins > do enjoy having a bit of experience for their building staff, but it still > comes down to a different layout/option/rule set from anywhere else. Any > head builder that I know of will also want to have their own restrictions > on a developing a zone, and aside from that, the individual balance of > each mud is a learned thing. > > What do you get then, from a mud university? A mental stretch > for writing skills maybe? > No offense, but I don't think it will be a place that gathers much > traffic. Well I have a much different opinion. I have opened up my mud to all levels of experience. I have some very good builders with experience. Alot of the unexperienced builders are people that never had the chance to even try to build because of some head builders minimum qualifications. The new builders that I do have working away are for the most part willing to deal with a higher quality standard because of those standards. Also, we dont set limitations on age either. We have some good zones produced by people age 12-18. These people for the most part are totally unconsidered for a maturity thing. I lay out the rules first thing. Tell all new builders people get respect and you get it in return anything less and cya! Also I lay down the quality standards proper grammar and spelling a must. If they need help with such things I have an english major and 2 very educated builders with good experience that are always there to help out. My current staff of builders is about 12. Maybe about 6 are basically inactive but have done some good work. As with any builders experienced or not you have to get through 50 to get 1 or 2 quality builders. Opening up your mud will get the 2 of 50 that never even knew they could build. Also will enable you to train them to your standards without standards from other muds getting in the way. A newbie may be inexperienced but always consider the options. Give people a chance and for the most part I think they will give you 180% and alot of the time will spend most of thier freetime on there editing away. I have one builder with about 4 weeks of experience. he just finished up a 200 room zone complete with about a dozen nicly written triggers (DG). He never had the chance to build and I gave it to him. He spends about an avg of 6-8 hours building per day. (and socializing too :) ) He also has mapped out an additional 600-800 rooms worth of future plans for zones and is currently working on a map image for our future website. long winded post comming to an end I support all levels of people. I would even consider newbie coders as well. I have 4 coders on staff. me age 30 another age 28 another age 20 and one age 16 all do very nice work. and everyone is learning a good deal I am selfish and put this mud of mine up for my enjoyment. I really dont care if i open or not or if i have another on the staff i am sharing my enjoyment with people i have met over the time and since then we have grown up quite a bit now i am pushing to get this mud open for my staff more than myself. I still dont care about players either it is always something i can look back on in a few years and say i made that with the help of my friends its an accomplishment that i can be very proud of wether or not i have builders coders or players as long as i enjoy myself the mud is a hobby that is also a learning project long winded post ends here peace John Hines | Weefcraft Custom Tiedyed Apparel Founder/Coder | Tiedye the way you want it! TorbinMUD | http://www.tiedye.org torbinmud.rnrws.com 9191 | weef@tiedye.org +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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