> > Making a World Editor, you have to realize will only be valid for your own > > MUD.. Other people that run muds (if they are any good) will have different > > sector flags, and many many different options for their files... I cant use > > ANY of the world editors, because of adding flags to my world files... Think > > of that when you make yours, you and the builders of your mud will be the > > only ones who use it... > > Unless of course he releases the code, so the format could be modified by > your friendly neighborhood implementor. Well, that's if you are willing to release your code... The stuff that I code into my game, are completely for my mud, and only my mud... I dont take skill code from others, and dont give my skill code to others... Skill coding is quite simple, so everyone should be able to make their own. Just what I think ;) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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