Ugh! Sorry I was totally thinking of something completely different when I wrote that... That was total spam.. I am rewriting skills (seperating from spells) and I didn't even think about what I was replying to... What I meant to say... Is that room flags and etc, are different on each game (well that is if your game is original) And to create a world building program, it would be invalid for most peoples muds. Now about sharing ideas... You cant possibly have an original mud, if you have everyone elses stuff.. Now i'm not talking snippets about the INNER workings of the mud, but things like races/classes, skills, commands, quests, etc etc... If you insert something into your mud, that the other mud has... what is to say about your own game? No adding a prompt system that is something completely different, it has nothing to do with the story or history of your game.. It doesn't change the plot etc... But skills abilities etc, that sure does, and if you and your friend played two muds that are exactly the same? what's the point? Anyways, that is my opinion on sharing that kind of stuff... Dont bother making a mud, with everyone elses code, its useless and noone will play it. Direct flames to me, not the list. ----- Original Message ----- From: Xual <xual@danathara.dhs.org> To: <CIRCLE@post.queensu.ca> Sent: Wednesday, May 26, 1999 7:54 PM Subject: Re: [CODE] [LIB] [SYSTEM-WIN95] Woirld building software > On Wed, 26 May 1999, Phil Durand wrote: > > > > Unless of course he releases the code, so the format could be modified by > > > your friendly neighborhood implementor. > > > > > > Well, that's if you are willing to release your code... The stuff that I > > code into my game, are completely for my mud, and only my mud... I dont take > > skill code from others, and dont give my skill code to others... Skill > > coding is quite simple, so everyone should be able to make their own. > > And just what does "skill coding" have to do with releasing a lib editor? > Whether or not you release code is entirely up to you, but you make it > sound like an alien concept. The whole Circle community is based on > publicly available code, and I'll wager there's at least one add-on/patch > in your MUD. Believe it or not, many people like to release code to the > public. I personally enjoy getting email that says "thanks", "nice code", > or the ever popular, "That sux, do it like this..." > > "Misery is boundless" > -Xual the Torturer, on the Eve of the Sundering. > > Danathara Online RPG > telnet://danathara.dhs.org:4000 > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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