This is a troubling issue. The list should be abundant with verbal life. Here's what I'll contribute: I remember, 'back in the day' when ASCII pfiles weren't too common[1], there was a discussion regarding a player editor, similar to medit. I've been thinking about it, and I don't see why not. I mean, there's nothing about a character, aside from his or her IDnum (not even their name, so long as it's not changed to that of another player), that can't be changed without a great ordeal. One issue I can see is if a player is playing while you try to edit them. No matter there, really. You can either put them in some sort of 'holding' state while you edit them, or just copy their information into a char_data structure, modify it, and overwrite them if they're in the game, or straight to their file if not. Of course, ASCII pfiles really don't affect this at all, but it's what put the idea on hold in my mind. Anybody have thoughts regarding this issue[2]? -k[3]. [1] - at least, not a patch :P [2] - maybe this'll start a thread, it's a valid question anyway. [3] - July 1 is my birthday. It's also Flag Day in Canada. Happy Flag Day, Canadians. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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