db.c, is_empty():
1) Characters in NOWHERE (imms, for example) can crash the MUD.
2) Immortals in zone will keep it from being reset.
is_empty():
===
for (i = descriptor_list; i; i = i->next)
if (STATE(i) == CON_PLAYING)
- if (world[i->character->in_room].zone == zone_nr)
+ if (GET_LEVEL(i->character) < LVL_IMMORT && IN_ROOM(i->character) > -1
&&
+ world[IN_ROOM(i->character)].zone == zone_nr)
return 0;
===
Zmey // 3MoonsWorld (rmud.net.ru:4000)
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