From my experience, the problem with newbies obtaining high level EQ is related to the mud economy. If you stricly limit how much money goes into and out of the mud each boot, you force higher level players to 'treasure' this eq more, and thus less willing to part with it cheaply. You still have the problem of high level players with low level alt's, but that is a different thread. My biggest pet peeve regarding muds is players walking around with the equivalent of 5 tons in gold. The last mud I coded at, we implemented coins that were objects in your inventory and thus were restricted by your characters strength limitations. (This was Rick Glover's fine code) I would also like some feedback on other methods people have used to avoid using level restrictions. BTW: Mystra from FRMud, do you still subscribe to list list? (I do not know your email or any other contact info) my 2 bits, CC Chuck Carson Sr. UNIX Admin/Oracle DBA 510.644.8200 x51 Public Health Institute ccarson@phi.org Berkeley, California +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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