> -----Original Message---- > On Behalf Of > Fizal > 7. obj timer: put in timers for other objs instead of just corpses. A > 6d6 +5 +5 sword will go dull if it's not sharpened, or get nicked too > much if used a lot. Then they need to spend money again and again to > ensure that it will continue to be in a good condition. Can also put > limited objects on lower timer, so that it'll trash faster. > I think Medievia is using something like this... Items have a remaining days which is decremented while you are playing (I don't THINK it decrements while you are offline.) I don't know what happens at the end of the count, however. A good wear and tear system would probably work well. Couple with a cap on quantity in game. However, would it be better to count items in play when spawning, or total items including saved...? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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