This can be done with a special procedure. Write a spec proc for an object that is triggered by a command the player types or soemthing similiar. Then, remove the object from the game and load the mob into the room. Send the room and/or player some nifty messages and this creates the 'illusion' that the object turned into the mob. As for the web page question, I am not sure I know what you mean. You can link to a mud from a web page using HTML but this will merely try and execute the default telnet client on the users pc. But you must interact with the server using telnet. --CC -----Original Message----- From: David F. Pretzer [mailto:davidfaw@hotmail.com] Sent: Sunday, July 25, 1999 8:16 AM To: CIRCLE@post.queensu.ca Subject: Questions I am working on a new mud, and I have two questions: Can you run a mud on a normal web page? Also, I wanted to make objects that turn into mobs and back, but I am having trouble doing this. Any help would be appreciated. Thanks, David Pretzer DavidFAW@hotmail.com _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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