ok here is an easier way,
DON'T save the "An Ogre" to your Pfiles ....
Why dont you just make a list called
const char *race_ab[] {
"An Ogre",
"A Human",
"/n"
}
this way you can change the players race and they will still have thier race
name ... instead of a person making "A Human": and now "A Human" is on
thier Pfile and after you change them to "A Dwarf:"
you will still see "A Human" when that "Dwarf" enters or wahtever...
just use the list for it ... IE : race_ab(GET_RACE(ch))
pretty simple huh ?;)
Peace out!
Malikite Silverhawk
-----Original Message-----
From: Christopher Avans <parka@CDC.NET>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Wednesday, July 28, 1999 6:45 PM
Subject: Re: Code: More of Racewar...
>Um look at rift.eushc.org 4000 and ask Zzur to get you in touch with
>Hubi owner Banyalfor he did that in HubisMUD which was a mix of circle and
>copper
>
>
>
>On Wed, 28 Jul 1999, emil nilimaa wrote:
>
>> As in my earlier msg..
>> trying to save a "racename" to the pfile,
>>
>> like this.. "A Troll"
>> "An Ogre"
>> "A Dark Dwarf"
>>
>> however the long names like "a dark dwarf" dont work with ansi..
>> the short does.
>> for example
>>
>> A &yHuman&n saves fine.
>>
>> but A &KDark&n &wElf&n dosent.
>>
>> the long name seems to crash the mud the first time the character logs
off,
>> but not after that.. second time he can log off fine.
>>
>> if removing the ansi codes from the long name tho... they seem to work
>> correct...
>>
>> anyone got a clue?
>>
>> /Kyos
>>
>>
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