> > >> Okay, now for the problem when I assign a clan to a person, > >> the clan name is automatically put in lowercase letters, for > > > >What I would do, if I were you, is to set the clan data to > be an int and > >then use an index to reference the name of the clan. Just > like what is done > >for class. A person's class is not stored as "cleric" it is > stored as "0" > >and then you do something like: class_types[GET_CLASS(ch)] > to get the word > >"cleric". > > > Right, but, the clan name would have to be hard coded like > you do when you > create a class name. Thus not allowing realtime clan > creation. Any work > arounds. > My first suggestion to you is to learn how to quote a message. My second suggestion to you would be to implement your clan data in a dynamic way like mobile and object prototypes are done. That will allow you to make a cedit (clan editor) and save all of your clan data to a datafile and then in db.c load the data in, parse it, plop it into your variables and go on. That will allow for dynamic clans and will save you a bunch of server power since your players will just have a reference to the clan data, instead of the entire clan data in their char_data struct. -- Zeavon Calatin, Spear of Insanity spear.kilnar.com:1066 http://spear.kilnar.com/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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