I am wanting to temporarily use max_hit and max_move inside nanny() to store values I only need during the character creation process. Is this safe? It works very erratically and I cannot seems to narrow it down to anything else. I am assigning values to these two variables in CON_GET_NAME like so: case CON_GET_NAME: if (d->character == NULL) { CREATE(d->character, struct char_data, 1); clear_char(d->character); CREATE(d->character->player_specials, struct player_special_data, 1); d->character->desc = d; d->character->points.max_hit = 4; d->character->points.max_move = 0; ( } Am I using the variables to early or can I use them at all? Thanks, Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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