I am trying to do away with having players practice their skills and have them improve through use. I was hoping someone is already doing this and can give me some ballpark percentages to use. For ex., I have a search command that is based on a perception skill that all classes start with. The command will force a waitstate() of an interval I am still trying to determine. I currently have the chance of the skill imporving like so: if (number(1,101) == 1) // increase skill by 1 If this to often? I similuated 1000's of die rolls and 1 is not that common but I was hoping for some 'real mud' experience. Thanks,Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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