On Tue, 14 Sep 1999, Chuck Carson wrote: >Are these allocated for each socket connected to the mud server? Nope. They're all shared. >I notice that these buf's get set to NULL in a lot of functions as well >as overwritten with strcpy and sprintf. Set to NUL, not NULL. One is a character, the other is a pointer value. >Is it possible for two players to trigger two functions in such a manner >that one function destroys what the other function has done with the >buffer? Unless you've written a multi-threaded MUD, no. It is possible to trash the buffers with one player by having the callee of a function smash the buffer the caller was just using. You have to be careful in that regard. The GNU Pth library looks nice because, in theory, you could have a MUD multi-threaded in design but not in running so the old global buffers would still work (with obvious caveats). -- George Greer | Stock CircleMUD Bug Reporting or Help greerga@circlemud.org | http://bugs.circlemud.org/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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