----- Original Message ----- From: Anil Mahajan <amahajan@PROXICOM.COM> To: <CIRCLE@post.queensu.ca> Sent: Monday, September 13, 1999 1:33 PM Subject: Skills that degrade when not used (was Re: Skills that improve on their own) > We've been planning a skill system based partially on this concept > for our MUD. But, another concept we plan to integrate is a system > that will balance out the learn-by-use system. > That system is a forget-by-unuse system. If a player doesn't > use a skill in a really long time, the skill would decrease. We haven't > built it yet, but there were a few ideas of implementations that I had. > Perhaps a cache-like system keeping track of the most often used, and most > recently used skills (or it's inverse, the least used). Or a use counter > of some sort. > Eventually unused skills would partially degrade... sort of like the > things you learn in school. You remember some fundamentals but if you > don't ever use them, or don't continue to use them you forget a little. > I personally feel that one system shouldn't really exist without > the other, since usually the learn-by-use is added for "realism". > Has anyone ever heard of a forget by unuse type system being implemented? > Well thats somewhat harsh considering some skills(maybe not in your mud) are used only in SPECIAL circumstances but it doesn't mean that I can't practice them to retain my knowledge. I would recommend that you lower the skill as they go up in level to reflect that the character is no longer as skilled as those of their current level. 5% or so per level, so if they don't use the skill to increase it every level then they slowly lose it in relation to levels gained and non-use. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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