Should a pfile's size stay constant until a player is added or deleted? I have changed a lot of stuff in structs.h and added several fields to the player structures (as I have done in the past) and I have just experienced my first pfile corruption. I know about blowing away the pfile after any changes like this are made and I did this a long time ago. Is there any way, other than odd behavior in the game to detect or monitor for pfile corruption? I have not monitored the pfile size but just wrote a cron to do so, just wanted to make sure it should stay static in the absence of new players and/or deletions. The game has been stable for weeks now after the last change I made in structs.h. Thanks, Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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