Re: ERROR, when someone logs on...

From: George Greer (greerga@circlemud.org)
Date: 09/20/99


On Mon, 20 Sep 1999, Emil Nilimaa wrote:

>SYSERR: gethostbyaddr: Connection timed out
>Sep 20 19:19:11 :: WARNING: EOF on socket read (connection broken by peer)
>Sep 20 19:19:11 :: Losing descriptor without char.
>Sep 20 19:19:11 :: SYSERR: Missed 80 seconds worth of pulses.
>SYSERR: gethostbyaddr: Connection timed out
>Sep 20 19:22:22 :: WARNING: EOF on socket read (connection broken by peer)
>Sep 20 19:22:22 :: Losing descriptor without char.
>Sep 20 19:22:22 :: SYSERR: Missed 75 seconds worth of pulses.

See config.c:

/*
 * Some nameservers are very slow and cause the game to lag terribly every
 * time someone logs in.  The lag is caused by the gethostbyaddr() function
 * which is responsible for resolving numeric IP addresses to alphabetic names.
 * Sometimes, nameservers can be so slow that the incredible lag caused by
 * gethostbyaddr() isn't worth the luxury of having names instead of numbers
 * for players' sitenames.
 *
 * If your nameserver is fast, set the variable below to NO.  If your
 * nameserver is slow, of it you would simply prefer to have numbers
 * instead of names for some other reason, set the variable to YES.
 *
 * You can experiment with the setting of nameserver_is_slow on-line using
 * the SLOWNS command from within the MUD.
 */

int nameserver_is_slow = NO;


Change that to 'YES'.

--
George Greer            | Stock CircleMUD Bug Reporting or Help
greerga@circlemud.org   | http://bugs.circlemud.org/


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