On Mon, 20 Sep 1999, Emil Nilimaa wrote: >SYSERR: gethostbyaddr: Connection timed out >Sep 20 19:19:11 :: WARNING: EOF on socket read (connection broken by peer) >Sep 20 19:19:11 :: Losing descriptor without char. >Sep 20 19:19:11 :: SYSERR: Missed 80 seconds worth of pulses. >SYSERR: gethostbyaddr: Connection timed out >Sep 20 19:22:22 :: WARNING: EOF on socket read (connection broken by peer) >Sep 20 19:22:22 :: Losing descriptor without char. >Sep 20 19:22:22 :: SYSERR: Missed 75 seconds worth of pulses. See config.c: /* * Some nameservers are very slow and cause the game to lag terribly every * time someone logs in. The lag is caused by the gethostbyaddr() function * which is responsible for resolving numeric IP addresses to alphabetic names. * Sometimes, nameservers can be so slow that the incredible lag caused by * gethostbyaddr() isn't worth the luxury of having names instead of numbers * for players' sitenames. * * If your nameserver is fast, set the variable below to NO. If your * nameserver is slow, of it you would simply prefer to have numbers * instead of names for some other reason, set the variable to YES. * * You can experiment with the setting of nameserver_is_slow on-line using * the SLOWNS command from within the MUD. */ int nameserver_is_slow = NO; Change that to 'YES'. -- George Greer | Stock CircleMUD Bug Reporting or Help greerga@circlemud.org | http://bugs.circlemud.org/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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