Re: Fwd: Newsgroup article

From: Zeavon (zeavon@kilnar.com)
Date: 09/24/99


On Fri, 24 Sep 1999, Alex wrote:

> > What I want to know is why OLC, 128 Bit update and ASCII player files
> > are not being included in the latest versions of Circle.  To my
> > knowledge most people end up patching them in anyway.

>  128 Bit Update - Why should anyone need 128 bits?  I've run a mud for
>        six years now, and I haven't even filled up 32 bits to this point
>        (and don't suggest that it is because we've got nothing special
>        in the game).

I don't know about this... Within a month or two of starting work on the
mud, I ran out of room and had to dive into the 128 bit soup. Right now
here are my counts for flags:
Player flags: 18
Mob Flags: 58
Preference Flags: 31
Affect Flags: 53
Object Flags: 48
Room Flags: 40

As you can see, there's no way that 32 bits would be enough. Especially
not for the mobile flags.

> In the meantime, it isn't hard to patch things into the code, mixing three
> patches such as these gives a really good learning experience for patching
> code.

Agreed on this point. If someone really wants a mud, then they need to
sweat a little during the creation of the mud. Otherwise, it's just too
damn easy and unrewarding.

--
Zeavon Calatin, Spear of Insanity
http://spear.kilnar.com/    telnet://spear.kilnar.com:1066
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O M- V PS+ PE Y+ PGP- t-- 5-- X+ R+++ tv+ b++ DI++ D++
G e h--- r+++ z+++


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