On Fri, 24 Sep 1999, Alex wrote: > > What I want to know is why OLC, 128 Bit update and ASCII player files > > are not being included in the latest versions of Circle. To my > > knowledge most people end up patching them in anyway. > 128 Bit Update - Why should anyone need 128 bits? I've run a mud for > six years now, and I haven't even filled up 32 bits to this point > (and don't suggest that it is because we've got nothing special > in the game). I don't know about this... Within a month or two of starting work on the mud, I ran out of room and had to dive into the 128 bit soup. Right now here are my counts for flags: Player flags: 18 Mob Flags: 58 Preference Flags: 31 Affect Flags: 53 Object Flags: 48 Room Flags: 40 As you can see, there's no way that 32 bits would be enough. Especially not for the mobile flags. > In the meantime, it isn't hard to patch things into the code, mixing three > patches such as these gives a really good learning experience for patching > code. Agreed on this point. If someone really wants a mud, then they need to sweat a little during the creation of the mud. Otherwise, it's just too damn easy and unrewarding. -- Zeavon Calatin, Spear of Insanity http://spear.kilnar.com/ telnet://spear.kilnar.com:1066 GCS d- s+: a- C+++ U++++ P++ L++ E---- W+++ N+ o-- K w-- O M- V PS+ PE Y+ PGP- t-- 5-- X+ R+++ tv+ b++ DI++ D++ G e h--- r+++ z+++ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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