On Fri, 24 Sep 1999 16:59:40 -0500 Patrick Dughi <dughi@IMAXX.NET> writes: [snip] > For example, say you want to add new aggro states, corresponding > to each class, or race (if you have them). Well, about this time, you'll [snip] Something you might want to save bitvectors and all sorts of other things for races/classes(I'm using races in this example) is, say each of your races has some special ability/flag. Rather than declare a new flag for each of the races' special ability/flag, just create generic thing(such as RACE_SPECIAL_FLAG_1) or something similar... Then you just use the RACE_SPECIAL_FLAG_1 and check what race the player is to see how it affects them. Just a suggestion as to how to save limited things such as bitvectors. [REALLY OFFTOPIC] I'm currently in the process of making a web page for my MUD, and have encountered a stumbling block that I need some HTML/Javascript gurus to help me out with :) What I want to do, is whenever an image is clicked, play a wav file. However, I haven't the slightest clue how to play it. If you know of a place to point me or think you can help out, please e-mail me(not the list) at kirk47@juno.com. Thanks in advance, and just because I feel bad I'll put an ObCircle in too. [OBCIRCLE] I'm having a bit of trouble with some new code I've added to my MUD. The code is for empires(like clans), and the problem is that I get gibberish/nothing at all for certain parts. Here's a snip from where I read the data from the file to set all the variables in the structure. if((fl = fopen(fl, "r")) != NULL){ for(i = 0; i < NUM_EMPS; i++){ fscanf(fl, "#%d~\n", &number); emp[i].id = number; fscanf(fl, "%s~\n", name); emp[i].name = namebuf; fscanf(fl, "%s~\n", plan); // plan = empire MOTD emp[i].plan = plan; fscanf(fl, "%d %d %d~\n", &allybit, &peacebit, &warbit); emp[i].allies = allybit; emp[i].norelat = peacebit; emp[i].wars = warbit; fscanf(fl, "%d %d~\n", &treasury, &leaderid); emp[i].leader = leaderid; Here's a snip from where I send the 'status' of the empire to a character with the other info you'll need... CREATE(emp, struct empire_data, NUM_EMPS); #define GET_EMP_NAME(empire) (emp[(empire)].name) #define GET_LEADER(empire) (get_name_by_id(emp[(empire)].leader)) void emp_status(struct char_data *ch, int empire){ empire_name = GET_EMP_NAME(empire); sprintf(buf, "*** Empire Status: %s ***\r\n", empire_name); sprintf(buf2, "Leader: %s\r\n", GET_LEADER(empire)); strcat(buf, buf2); sprintf(buf2, "Members: %d\r\n", GET_MEMBERS(empire)); strcat(buf, buf2); ... Snip from the empire file(it continues and contains data for all the empires)... #0~ Federation~ This is the Federation players Message Of The Day.~ 0 0 0~ 0 1~ ... And here's the empire structure struct empire_data { int id; // Numerical ID of Empire int leader; // Player ID of leader int members; // Number of members in empire int number; // unused for now int treasury; // Credits in treasury for emp. spending int ships; // Number of ships owned int planets; // Number of planets owned long allies; // Bitvector of alliances, and with who long norelat; // Bitvector of empires which they have no relationship long wars; // Bitvector of empires which they are having a war with char *plan; // Empire motd(for players to know whats going on) char *name; // Empire Name char allystr[512]; // String of allies char peacestr[512]; // String of peace char warstr[512]; // String of war int tech[3]; // Computer, Propulsion, Weapons }; Lastly, here's a snip from whenever you type 'empire status' > empire status *** Empire Status: *** Leader: gowron Members: 1 Treasury: 0 Alliances: None Peace Treaties: None Wars: None Now, the first problem is that it doesn't display the empire's name... I think the problem there might be that it's an * and it might need to be char name[128] or similar... Secondly, to the best of my knowledge, get_name_by_id doesn't LOWER() the text it returns, yet this is all lowercase... Can anyone see what I'm doing wrong? Thanks alot! Phillip Ames | Implementor of Apocalypse MUD kirk47@juno.com | telnet://startrek.circlemud.net:1701 ICQ: 8778335 | AOL IM: Grathol "Now this is what it's like when worlds collide!" ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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