On Mon, 27 Sep 1999, Daniel A. Koepke wrote: > Today, Zeavon spake to the list: > > > AI has always interested me, and I know that the mud would be a > > wonderful implementation of AI activities. The problem is that I'm not > > quite sure where to start. > > The question you have to first address is whether or not it's *REALLY* > worth it. Are your players really going to notice it? Are they really > going to care beyond the "cool" factor? As coders we do a lot of silly > things that our players don't really care about because we convince > ourselves, "People will think this is really cool." No, they won't. We > grab onto these things for their challenge. Their interesting to us from I think it'll be worth it. I'll be doing all of the coding for my own edification, not for the players, so what they think of what I want to do is irrelivant on this matter. Of course, I do want to do things that improve the world at large (mud wise, that is), but my main driving goal for starting up my mud was to see if I could do it. As I find more things that I can do, I see more ahead of me that is a challenge. > Not really. It's a *VERY* broad field. Saying "AI" encompasses Shows how little I know on the matter. I thought that AI was a pretty tight field category. I guess not. :) Thanks for the clarification. > Basically, my suggestion is to *fake* it. I did some work a long time ago > on a logic engine for mobiles. This basically provided a comprehensive I've already faked it for combat and a few other things as well, but there just seems like there is so much more than can be done with making the mobiles more active. I don't want them to take the place of the players. The players are the key people of the world and I don't want them to live in the shadow of a pseudo-intelligent creation of mine. Now that the faked intelligence is in place (for the most part,) I'd just like to move on and see what's around the next corner. > I have to be heading out the door to drop off some paperwork and run some > errands, but if you want more information, simply ask and I'll try to post > something more comprehensive later. Sounds like you're as busy as I am. Thanks for the input that you've already given. Anything else that you can give on the matter will, as always, be appreciated. -- Zeavon Calatin, Spear of Insanity http://spear.kilnar.com/ telnet://spear.kilnar.com:1066 GCS d- s+: a- C+++ U++++ P++ L++ E---- W+++ N+ o-- K w-- O M- V PS+ PE Y+ PGP- t-- 5-- X+ R+++ tv+ b++ DI++ D++ G e h--- r+++ z+++ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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