Re: [CODE] Oasis and structs...

From: Chris Gilbert (chris@buzzbee.freeserve.co.uk)
Date: 09/27/99


Emil Nilimaa wrote:
>
> Ok,
> this is a continue on the char_player_data
> problem, with a few more things.
>
> Trying to add "something" in struct char_player_data
> crashed the mud when using olc.
> The things i tried to add were the afk snippet from ceramic mouse,
> and some extra titles.. everything failed.
> Olc crashed the mud.
>
> Now i tried another thing,
> adding an attribute.. just to check...
>
> so added in class.c where the other stats are rolled:
>
> ch->orig_abils.voi = number(1, 10);
>
> and in structs.h with the other stats:
>
>    sbyte emp;
>    sbyte wis;
>    sbyte cha;
>    sbyte intui;
>    sbyte voi;           <-----------
> };
>
> Now i didnt want this saved so didnt add it to the save functions
> for ascii pfiled in db.c
>
> compiling code works, but this gives EXACTLY same thing
> as the stuff i was trying to add in char_player_data,
> the char *afk_message  things etc.
>
> gdb gives:
>
> Program terminated with signal 11, segementation fault:
>
> #0  do_oasis (ch=0x82e2f40, argument=0xbffff881 "", cmd=205, subcmd=0)
>     at oasis.c:148
>
> in oasis.c at line 148 you find:
>
> if (d->olc) {        <---------- 148
> mudlog("SYSERR: do_oasis: Player already had olc structure.", BRF,
> LVL_IMMORT, TRUE);
>     free(d->olc);
>   }
>   CREATE(d->olc, struct oasis_olc_data, 1);

what value does d have, is it NULL?  what about the contents of ch? does
it look ok?  what's the value of ch->desc?  What version of oasis is
this?  1.5,1.6,1.7, 2.0? (I think it's stock 2.0?)  if you step the code
does it set the value of d correcly to ch->desc a few lines back?  Your
alteration of the structs should have no bearing on this problem (but
circle can sometimes do odd things :)

Chris


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