Emil Nilimaa wrote: > > Ok, > this is a continue on the char_player_data > problem, with a few more things. > > Trying to add "something" in struct char_player_data > crashed the mud when using olc. > The things i tried to add were the afk snippet from ceramic mouse, > and some extra titles.. everything failed. > Olc crashed the mud. > > Now i tried another thing, > adding an attribute.. just to check... > > so added in class.c where the other stats are rolled: > > ch->orig_abils.voi = number(1, 10); > > and in structs.h with the other stats: > > sbyte emp; > sbyte wis; > sbyte cha; > sbyte intui; > sbyte voi; <----------- > }; > > Now i didnt want this saved so didnt add it to the save functions > for ascii pfiled in db.c > > compiling code works, but this gives EXACTLY same thing > as the stuff i was trying to add in char_player_data, > the char *afk_message things etc. > > gdb gives: > > Program terminated with signal 11, segementation fault: > > #0 do_oasis (ch=0x82e2f40, argument=0xbffff881 "", cmd=205, subcmd=0) > at oasis.c:148 > > in oasis.c at line 148 you find: > > if (d->olc) { <---------- 148 > mudlog("SYSERR: do_oasis: Player already had olc structure.", BRF, > LVL_IMMORT, TRUE); > free(d->olc); > } > CREATE(d->olc, struct oasis_olc_data, 1); what value does d have, is it NULL? what about the contents of ch? does it look ok? what's the value of ch->desc? What version of oasis is this? 1.5,1.6,1.7, 2.0? (I think it's stock 2.0?) if you step the code does it set the value of d correcly to ch->desc a few lines back? Your alteration of the structs should have no bearing on this problem (but circle can sometimes do odd things :) Chris +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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