> -----Original Message----- > From: Circle Discussion List [mailto:CIRCLE@post.queensu.ca]On Behalf Of > Fafhrd > Sent: Monday, September 27, 1999 10:26 PM > To: CIRCLE@post.queensu.ca > Subject: Re: Muliple Attacks problem > > > I changed the perform_violence garbage into an event, using the dg_event > system. The next attack type is decided before leaving, and a speed factor > is figured. This I use as the timer for the next event. Thus, a > hasted char > could conceivably get in 5 attacks before the slowed warrior manages to > bring > the 6' sword to bear. Or the hippogrif might get in both claws > and a bite in > one > round, while it will be another 3 before the tail is swung close enough. > Can you give more detail regarding how this was done? For instance, in the above example, is it still 3 attacks then tail then 3 attacks then tail or can it be: round 1: 2 claws, Player attack, bite round 2: 1 claw, player attack, 1 claw round 3: 2 claws, bite, player attack, tail round 4: player attack, 1 claw, bite, tail etc... +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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