>I've got the formats for everything but the zeditor. It's not that I >couldn't make it quickly, but I'm still not curious how it ought to look. Well since your "not" curious I hope this doens't bug you to much when I respond. Or, I can make it look, graphical I suppose.. little gingerbread >men shapes you drag onto a room, and then drag items/weapons into both >mobs and the room..... Since IMO one of the hardest things to do is the gaining of new builders I would suggest you gear it towards them. Me myself I would like to see a graphical format, how though would you implement such a thing? Where would you pull these items from and how would you specify the type of item. Say for instance you pull in a ring icon and drop it on the mobs pic would you then in turn be prompted for a vnum? I vote for the graphical, typically visuals are a lot easier to work with, especially for newbie builders. If it's also quicker then that's another plus. The only problem I might see is how it would or if it could support scripts. I have a script for each xedit program in OLC. So when I run the script it just prompts mer for the same info in OLC but it allows me to create multiple ones at the same time by specifying a mutitude of vnums. Regards, Jim ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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