Ok, i have had this problem before. But i couldnt get it to work properly. When i want to add something to the player structure, stuff seems to mess up. And when using the olc (oasis), for editing mobs (medit), the game crashes. Now what i want to know is: when adding something to the playerfiles, (like a RACE_NUM) shall i add it in struct char_player_data, or struct player_special_data_saved? Also, i been doin it in char_player_data before, but do the order i add stuff in there make a difference? Like if i add "int race;". and then want to add "int subrace;" do their order make a difference? I been trying to change some stuff in there, since i first added races as "byte race;", but now want to change it to "int race;". Anyways if i put "int race" in one place, the game crashes, if i move it to another it goes just fine...shrug. char_player_data is really buggin my ass off. Anyone been adding stuffs to player structures and is also using oasis olc, pls give me some info how to do this right. :) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST