Re: Olc, ASCII pfile, player char data... :P

From: Emil Nilimaa (kyos_overlord@hotmail.com)
Date: 11/18/99


> >and now game wont start. :)
> >And it seems as i start with autorun, something starts using
> >all of the computers memory or cpu. Really hacking down the computer.
> >It spits out a HUGE core file too :P
>
>That's the MUD.  I forgot to mention you'll want to use the '-m' flag to
>CircleMUD while you hunt the problem down.
>
> >#0  0x80a6eed in fbgetline (fbfl=0x4015ffe8, line=0xbffffa34 "A")
> >    at diskio.c:23
> >#1  0x807601c in build_player_index () at db.c:461
>
>How big is the buffer #1 gives to #0?
>

heh, how do i check that?  (havent much experience with gdb)

print buffer gives :

$1 = '\000' <repeats 29 times>

hmm...

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