Re: lowering memory usage

From: George Greer (greerga@circlemud.org)
Date: 11/20/99


On Sat, 20 Nov 1999, Chris Gilbert wrote:

>What this means is you lower the number of copies of a string in the
>game, IE you've got 10 objects in the game they have 10 copies of the
>strings (I think they do, I can't remember now)  using this you've got 1
>struct as above in the proto, and then 10 pointers to it.

Nope, they share one copy in the object index.

--
George Greer            | Mailing list archives
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