Hi all, i was wondering if any of you could point me to an existing example, or give me a tip for this problem. I want to make a weapon that will do something special when a pc kills a mob with it. Like maybe cast an animate dead spell on the corpse. And then if it hasn't killed anything in a while, it would moan about being hungry. I figure I'll just use the GET_OBJ_TIMER(weapon) member to count down till it complains about being hungry, but I'm not sure how to make it reset the timer when it kills a creature, and I'm also not sure how to make it cast the effect. I figure i could make a special case check for it in fight.c in the damage() function, but i'd really rather find a better way to do it if one exists. Thanks for the help. Veritus Silverun silverun.dynip.com port 7777 (still in extremely early stages, stock zones, but lots of code stuff in) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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