I'm a first time poster long time reader. Anyhoo.. This may be a clear as mud explanation of what I want, because I'm not real sure how to explain it. I'm wondering if its feasible or even possible to have something that an implementor can adjust to reflect the "political" situation on the mud. i.e. if in your story line one race is having difficulties with another and things get too tense and war breaks out between them and they (the mobs) are prone to attack this enemy on sight and then after a day or so real time set it back to normal, then later have war break out between another set of races etc. Is something like this only possible by manually changing it every time you want something like this to happen or is it even too complex to even give something like this too much thought? I'm also tryin to figure out how to do submenus. i.e.: Choose a class: [C]leric [M]agic-User [T]hief [W]arrior Your choice: C What type of cleric: [P]riest [M]onk [W]ar-Priest etc. You choose something and depending on what you choose it pops up with another menu and in my case there will be another menu after that. I'm using circle30bpl16. Any help would be very much appreaciated! Thanks! John Bowman jebowman@earthlink.net flames to email please! =) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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