Our builder thought of an idea that I have no idea even where to start coding (again): Can it be made that a builder does not enter any kind of really specific information when generating items, mobs, etc. Meaning that when Joe Builder goes to create a lvl 35 mob he can't set it to 1 hp for his friends to come along and gain a bunch of levels or get a lot of cash. How would it be made so that the mud generates that kind of information automatically depending on lvl of mob, type of creature, etc ? Also, we want to have a class that can summon a certain type of creature with nearly random stats. i.e. A lvl 2 summoner would cast: c 'summon' elemental and a lvl 1-10 elemental would pop up and even maybe a random type elemental but if 2 summoners of the same level were to stand side by side and cast this spell the mobs would almost never be exactly the same stats type etc but the level of the creature summoned would be within a certain range dependant on the casters level can mobs be generated on the fly in such a case John Bowman jebowman@earthlink.net flames to email please! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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