Ah, you are right... I should have given more info... Here is the script itself: Trigger Editor [1200] 1) Name : Bot-Brandon 2) Intended for : Mobiles 3) Trigger types: Global Random 4) Numberic Arg : 100 5) Arguments : 6) Commands: wait 120 s * Pick a random number eval gotoroom %random.6% eval saymsg %random.6% * Control the mob switch %saymsg% case 1 say Well, Its dinner time, gotta go! case 2 say Oops! I almost forgot lunch, cya later! case 3 fart say Ewwww, it stinks in here, I'm leaving! case 4 say The big game is on in 5 minutes, gotta fly! case 5 say I'm tired, I think I'll hit the sack early today. case 6 say My beeper is going off, I'd better go. done mecho %self.name% disappears through spiraling blue flames! switch %gotoroom% case 1 mgoto 3001 case 2 mgoto 3001 case 3 mgoto 3019 case 4 mgoto 3023 case 5 mgoto 3029 case 6 mgoto 3033 done mecho %self.name% appears through spiraling blue flames! Q) Quit Enter Choice : -----Original Message----- From: Circle Discussion List [mailto:CIRCLE@post.queensu.ca]On Behalf Of Cris Jacobin Sent: Tuesday, December 21, 1999 6:39 PM To: CIRCLE@post.queensu.ca Subject: Re: DG Scripts Bug There are a number of ways to crash a game with a script. For instance a script attempting to detach itself while running. Most of the ones I've found follow a general theme of, 'attempting to manipulate something which is no longer about' As far as tracking down your particular instance, have you tried gdb? You give very little information about what your fairly long script is attempting to do. -jac +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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