> Does anybody know of any snippet that lets your reboot the mud (ie. for code > changes) without losing players, It could lag the players for the length of > the reboot but that wont lose their connections. Please note that copyover 1.5 has a bug in it which causes circlemud to dump a core (crash badly for those who don't know) on unix machines. Despite the fact I emailled the author about it and gave him a fix, no new updates have appeared anywhere that I can find. I am quite happy to email patches to interested people Rohan Wallace System Programmer 222 Grote Street SE Network Access Adelaide SA 5000 e-mail rohan.wallace@senet.com.au Australia phone: (08) 8221 5221 PGP Public Key available from fax: (08) 8221 5220 http://www.senet.com.au/PGP support: (08) 8221 5792 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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