On Wed, 22 Dec 1999, Peter Ajamian wrote: > MSP (Mud Sound Protocol) is not a patch or code per-se, it's a > protocol, you can find out more about MSP at the following URL... And, FWIW, not a very good protocol. First, since it's plain, lower ASCII text, it's very easy for players to cause sounds to be played on another person's computer. You could strip out !! in some way, possibly doubling and squashing them much like $ is handled, but this becomes a case of having to support odd extensions for certain clients that interfere with the optimal operation of others; you shouldn't have to do this in the first place. A better sequence would have been \n!\r!(...) which can't be spoofed by input. Second, it's undersupported, with real support only from ZMud. For those that say it's not really the fault of the protocol, but the clients, consider that a good protocol/standard often garners support. There's a good reason people are staying away from it. Finally, MUDs need a complete protocol on which to communicate so that we can get beyond the simplistic interfaces prevelant today. The protocol would be designed to support everything from fully graphical Muds to the standard issue text game. A silly sound protocol just doesn't attract the kind of interest (since its really just a novelty in ALL of the games that we see MSP used in) a more thorough protocol does. One which, coupled with a good API, would let Mud creator's focus on content rather than low level mechanics of the server, a goal which is very much in line with Circle's own. I don't think widespread adoption of MSP would help move towards a more complete protocol. -dak +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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