I have tried all snippets I could find on poof-saving without any luck. I even tried writing it all myself from scratch, still it didn't work. however, while doing so I found this is structs.h (stock-code): Specials needed only by PCs, not NPCs. Space for this structure is * not allocated in memory for NPCs, but it is for PCs and the portion * of it labelled 'saved' is saved in the playerfile. This structure can * be changed freely; beware, though, that changing the contents of * player_special_data_saved will corrupt the playerfile. */ struct player_special_data { struct player_special_data_saved saved; char *poofin; /* Description on arrival of a god. */ char *poofout; /* Description upon a god's exit. */ struct alias_data *aliases; /* Character's aliases */ long last_tell; /* idnum of last tell from */ void *last_olc_targ; /* olc control */ int last_olc_mode; /* olc control */ }; shouldnt this mean that poofin and poofouts are saved in the stock-code? if so, why is it not working? -- /Damian/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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