These maps are not hard. Just parse out the neighboring rooms and store them into a data structure of choice and then display the map to the end user. Not hard. If you are looking for specific code segments as a base, I think there are some on anon. ftp some where. On Mon, 27 Dec 1999, Alexander Mitterhuber wrote: > Hi all, > > Anyone successfully implemented an Ascii-Overland map ? Where you can walk > round to connect zones ? > The rooms should not be written in any zone ... (size about 300 x 200 rooms) > > If anyone did this thing and wants to share it with me, please drop me a > line. > > Thank you > Kogan > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST