On Mon, 27 Dec 1999, Brandon Phelps wrote: > Sure, I'd love to take a look at the unload command... Becuase I would like > to 1)Linkload a player 2)modify the player (ie. inv, eq, etc..) 3)then save > and unload the player A while back I released my ACMD(do_playerlink) which was linkload with remove added to it, I believe it saved changes. I have a neat-freak Imp on one mud-proto and he playerlink removes as soon as he sees someone disconnect. Search the archives, do_playerlink should find it as a keyword. -k. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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