Wednesday, December 29, 1999, Manafort wrote: M> Ok colors are working perfectly now. Is there a way to get more than the M> basic 8 dark colors? i know in the mud i put in a color patch so now i can M> put &0-&9 and have dark and light of each color. anyway to do this in the M> code? These are colors from my screen.h : /* Background Colors */ #define C_BG_RED "\x1B[41m" #define C_BG_GRN "\x1B[42m" #define C_BG_YEL "\x1B[43m" #define C_BG_BLU "\x1B[44m" #define C_BG_MAG "\x1B[45m" #define C_BG_CYN "\x1B[46m" #define C_BG_WHT "\x1B[47m" /* Font */ #define C_UNDERLINE "\x1B[4m" #define C_BOLD "\x1B[1m" #define C_BLINK "\x1B[5m" #define C_REVERSE "\x1B[7m" /* Normal Colours */ #define C_RED "\x1B[22m" #define C_GREEN "\x1B[20m" #define C_YELLOW "\x1B[24m" #define C_BLUE "\x1B[19m" #define C_MAGENTA "\x1B[23m" #define C_CYAN "\x1B[21m" #define C_WHITE "\x1B[25m" /* Light Colours */ #define C_D_GREY "\x1B[10m" #define C_B_RED "\x1B[31m" #define C_B_GREEN "\x1B[32m" #define C_B_YELLOW "\x1B[33m" #define C_B_BLUE "\x1B[34m" #define C_B_MAGENTA "\x1B[35m" #define C_B_CYAN "\x1B[36m" #define C_B_WHITE "\x1B[37m" -- Best regards, Lavrenty mailto:crush@vtc.ru Ìäàà.. õîðîøèå áûëè êîãäà òî îðèäæèíû. *sigh* +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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