Zeavon Calatin wrote: > > > I was just wondering how i could make it possable to have more zones then > > the standard 326 any help would be appreciated. > > You need to bump vnums for mobiles, objects, rooms and shops from an int to > a long. This will force you to convert/erase your playerfile. You will also > need to make sure that every function that touches the vnums of those things > have their code converted from int to long as well or else you'll end up > with problems. > Depends what patch level, more recent patche levels use short int for the type (max number of 2^15 = 32768) and typedef the vnums and rnums to this, search structs.h for obj_vnum and the typedef for it. This does mean that you might get a few odd things happening with editors and snippets that expect a short int (and a max zone of 326) (not sure though as I've not done it) Chris +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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