Im sure this has bugs, its not code i use, rather soemthing i just cut/pasted and hacked a bit in the email to show the idea. Debug/fix before using (It may work as is) There are so many examples of this sort of thing in the code it's unbelievable. This is 90% cut/paste code from elsewhere. world[ch->in_room].people is a linked list of people in ch's room Call it like if (is_tch_alone(ch)) /* Do whatever as he/she's alone */ else /* He/She has company */ } /* Return True or False, is there someone in the room with tch? */ int is_tch_alone(struch char data *tch) { struct char_data *target; struct char_data *next_target; int found = TRUE; for (target = world[tch->in_room].people; target; target = next_target) { next_target = target->next_in_room; /* Error, reached end of linked list, bail out */ if (target == NULL) return found; /* Its tch, skip him/her */ if (target == tch) continue; /* This persons a MOB not a player, skip it if (IS_NPC(tch)) continue; else /* Found at least one other person */ found = FALSE; } return found; } On Mon, 3 Jan 2000, J P wrote: > How would you check to see if there is more than one player/mob (besides > yourself) in the room? > > Im trying to add an assassinate and it works, but its powerful, se I need a > way to check to see that there is only > one other person in the room (besides yourself). > Any help is appriciated (as always! ;) ) > > --LordKaT > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ > -------------------------------------------------------------------------- Ron Hensley (ronh@intercom.net) Network Administrator - ICNet Internet Services -------------------------------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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