issue everyone with one time passwords, and a biometrics scanner. ----- Original Message ----- From: Rich Allen <rico@mindspring.com> To: <CIRCLE@POST.QUEENSU.CA> Sent: Monday, January 10, 2000 5:42 PM Subject: [CIRCLE] Hmm, a general question... > How hard would it be to code in a system that limits a player to having > only one character on the system at a time? Not just online, but on the MUD > period. I suppose you could keep a list of e-mail addresses, and require an > e-mail address as part of the character creation. (Maybe send the initial > character password to that e-mail address to prevent bogus addresses being > used.) But this doesn't get around individuals that have more than one > e-mail address. Is there a better way? > I'm asking this because of some issues that have come up on the MUD where I > have an IMM character. A lot of nasty "roleplaying" has been done using OOC > knowledge that just wouldn't have come up if the players didn't have five to > ten characters each on the MUD. > > Rich > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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