I'm wanting to have 2 command queues, one for commands that create lag, one for ones that don't. I can't very well parse it through the command interp t check for a wait state, as I would have to pass char_data and at login, we don't have anything but a descriptor. This is so that players may have queued 10 kicks, or 20 fireballs and would still beable to see the who screen, and talk to the group. Help please? __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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