Seems that if the rule is made 'No Multi-Playing' then it is up to the Gods to prevent this by warning, then disconnecting the IDnum. --- Rich Allen <rico@mindspring.com> wrote: > How hard would it be to code in a system > that limits a player to having > only one character on the system at a time? Not > just online, but on the MUD > period. I suppose you could keep a list of e-mail > addresses, and require an > e-mail address as part of the character creation. > (Maybe send the initial > character password to that e-mail address to prevent > bogus addresses being > used.) But this doesn't get around individuals that > have more than one > e-mail address. Is there a better way? > I'm asking this because of some issues that > have come up on the MUD where I > have an IMM character. A lot of nasty "roleplaying" > has been done using OOC > knowledge that just wouldn't have come up if the > players didn't have five to > ten characters each on the MUD. > Lance of Lofoten Lofoten Dynasties __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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