Hello, > Hmmm, well, was just searching through the code for a while (fight.c) > because players were questioning the reason why mobs didn't hit them > back when they fought them. I thought this was very odd seeming that I > haven't attacked the perform_violence routine at all. So I looked at it > and noticed this comment: > (approx. line 975 in stock bpl16 code.) > > /* have to implement a better way for number of attacks for mobs*/ > num_of_attacks += ((int) GET_LEVEL(ch) / 10) - 1; You sure that's "stock bpl16 code"? Never seen it before, myself. If it's heading off 0 attacks for < level 10's, then you'll simply have to add a line perhaps like: if (GET_LEVEL(victim) <= 10) num_attacks++; or something. What you have appears to be Del Minturn's snippet (I think?), possibly modified. Cheers, -Caniffe +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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