On Tue, 11 Jan 2000, Sergio Garcia wrote: > should have. I think the classical ones would be good, like circle to html, > map generator, and others... I want to hear some opinnions. A project We started at some point, but for some reason never got on. A dynamic Editor. In our project we wanted the whole setup to become more or less dynamic, e.g. you want a worldfile with a specific format, you simply had an ini file with that format in. Our project unfortunately stranded somewhere in the design phase, so no real programming was done. I don't build offline, but from my builders I hear that an Offline builder shouldn't need an executable update when the Coder puts in new flags (Also because that might be difficult with someone elses Editor :). Suggestion: make it possible to read some sort of startup file (I believe they're called ini files in Windows. :). Where the Builder can specify what flags have what value. Of course The Builder shouldn't do this, but have it easily accessible via ftp/web or email from the coder. Example: flags.ini [MOB] SPEC 0 SENTINEL 1 SCAVENGER 2 ISNPC 3 ... [AFF] BLIND 1 INVISIBLE 2 .. Perhaps even the constants texts could be put in.. [AFF-TEXT] Blind Invisible .. And so on so instead of the raw FLAG names, they get a nice text.. Oh well.. just my 2 cents.. /S "The Law of Self Sacrifice" When you starve with a tiger, the tiger starves last. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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